What each module does
Plain-language explanations of what every 67Client module is for, and which category it lives in. All of it ships in the free download.
Combat modules
Combat automation is the core of the client. These modules handle the repetitive inputs during a fight - placing and breaking end crystals, keeping a totem in your offhand, and timing hits - so you can focus on positioning and reading your opponent.
- Auto Crystal
- Automates the end crystal loop. It places a crystal on the target position, breaks the existing one and re-places, with configurable place and break timing plus target selection rules. This is the module most people enable first on DonutSMP.
- Auto Totem
- Watches your offhand and swaps a totem in the moment the slot empties, so you never eat a fatal hit while holding nothing.
- Auto Inventory Totem
- Pulls a totem straight out of your inventory and equips it, for when your offhand slot is not where you keep it.
- Hover Totem
- Removes the awkward swap delay - hold the slot while your cursor is over it and the swap resolves immediately.
- Auto Clicker
- Fires at a rate you set, with a live CPS readout in the HUD so you can see exactly what the module is doing.
- Aim Assist
- Assists your rotation toward nearby targets. You control the smoothing, so it can be as subtle or as aggressive as you want.
- Triggerbot
- Attacks when your crosshair passes over a valid target instead of requiring a manual click.
- Shield Breaker
- Times your hits for the window where an opponent's shield is down, rather than hitting into a raised shield.
- Mace Bomber
- Automates mace combos - the place, break, re-place sequence that stacks mace damage against a targeted block.
- Mace Swap
- Swaps to a mace mid-fight and swaps back afterwards, without leaving your main slot empty in between.
- Elytra Swap
- Tucks an elytra in for fast repositioning, then returns you to the gear you had before.
- Anchor Macro
- Runs a repeating place-detonate-replace macro on anchors, for mining and for combat applications.
- Double Anchor
- A two-anchor variant of the macro, for wider or faster sequences.
Render & ESP modules
ESP modules make otherwise hidden information visible. Storage and block entity ESP reveal containers through terrain; region, chunk and staff tools turn the map itself into a readable surface.
- Block ESP
- Outlines any block type you add to a list, with a configurable fill style and a distance cut-off so the screen stays readable.
- Player ESP
- Renders players as a box or a 2D outline so they read clearly even behind terrain or in a crowd.
- Mob ESP
- A lighter-weight variant for mobs, useful when you only care about hostiles and not players.
- Storage ESP
- Highlights chests, ender chests, shulkers and barrels in range. On a server like DonutSMP this is the fastest way to find what is worth opening.
- Block Entity ESP
- Shows block entities - chests, spawners and similar - through walls, with a chunk scan cache so it does not re-scan constantly.
- Sus Chunk Finder
- Scores nearby chunks for suspicious signals such as geodes and hidden structures, then highlights the ones worth digging. The module's cache groups findings into zones and fades them over time.
- Chunk Finder
- Marks chunk boundaries and tracks them on a live map overlay as you move.
- Block Outline
- A clean outline pass on whichever block you are looking at, without the noise of a full ESP setup.
- Jump Circles
- Draws landing circles at predicted distances, for elytra drops and gap jumps.
- Hole ESP
- A debug view that marks holes and safe landing spots.
- Region Map
- A full-screen region map with markers and your live position - the main tool for navigating and for finding your way back from a long flight.
- Staff List
- A live staff roster with rank, distance and animated highlighting for the rows that matter.
- Spawner Nametags
- Floating labels over spawners, including distance, so you can triage a mob farm at a glance.
- Armor Trim Hider
- Removes armour trim rendering, which cuts visual clutter on heavily geared players.
Visual modules
Cosmetics and readability. These change how the game looks to you without changing what the server sees.
- Motion Blur
- A frame-timed blur effect with adjustable strength, applied to your own view only.
- Hit Particles
- Custom hit feedback with several particle styles, so a confirmed hit is instantly readable.
- Fullbright
- Removes the darkness effect, letting you see normally in caves and at night without carrying torches.
- Custom Glint
- Replaces the enchantment glint with your own texture. Includes animated and prismatic sets as well as static ones.
- Custom Crosshair
- Several crosshair styles plus a clean mode that hides the vanilla crosshair entirely.
- Custom FOV
- Adjustable field of view with smoothing, so zooming out does not feel like a snap.
- Zoom
- Hold a key to zoom in without leaving the fight or changing your sensitivity setup.
- Name Tags
- Adds extra information to entity name plates - distance, health and armour.
- Weather Notifier
- Alerts you when rain or snow starts nearby, with a configurable warning window.
- Hit Box
- An adjustable hitbox display, useful for validating what the server considers your hitbox.
- Custom Accessories
- Trail and cosmetic rendering for shoulder accessories, with configurable trail nodes.
Movement modules
- Auto Walk
- Keeps walking forward while a key is held, freeing up your mouse.
- Free Look
- Lets you look around without turning your character - your aim moves, your body does not.
- Freecam
- Detaches the camera entirely and flies out while your player stays where you left it. Built on camera and input mixins so it stays smooth.
- Fast Use
- Tightens interaction timing on useable items such as doors, beds and Ender pearls.
- Swing Speed
- A tunable swing rate, for testing and for utility.
Player & utility modules
- Fake Stats
- Displays the stat values you want on your HUD rather than your real ones.
- Fake Roles
- Shows alternate role lines in the sidebar and tab list.
- Fake Pay
- An adjustable pay display for your own profile.
- Name Protect
- Rewrites names across chat, HUD and nametags using your own filter.
- Skin Protect
- Hides skin and gear rendering where you would rather not see it.
- Coord Snapper
- Snaps and reports your coordinates on demand, so you can share a location without opening a map.
- Spawner Protect
- Tracks spawner state changes and alerts you when something spawns near you, with per-spawner state tracking.
- Auto TPA
- Sends and accepts teleport requests automatically.
- Chat Macro
- Binds keys to chat messages you send often.
- Gamble Rigger
- Overlay helpers for gamble minigame sessions, with a matching HUD overlay.
- Spotify
- A now-playing HUD wired to your local Spotify client over the SMTC bridge, so your music shows in game.
HUD elements
Every HUD element is independently draggable, scalable and saved with your config, so the layout you set up is the layout you keep.
- HUD Manager
- The control surface for the whole HUD: enable, drag, scale and persist each element.
- Array List
- An animated list of enabled modules, with per-module colours and ordering.
- Armor HUD
- A live armour durability readout for all four pieces.
- Keystrokes
- A WASD and mouse input display, for checking your movement while you fly.
- Potions
- All active effect timers in one compact strip.
- Radar
- A rotating radar with configurable zoom and entity filters.
- Info
- Client version, FPS, coordinates and server info on a single line.
- Watermark
- A client tag you can restyle or hide entirely.
- Region Map HUD
- A compact map pinned straight to your HUD instead of taking the full screen.
- Staff List HUD
- An always-on staff roster, without opening the full module.
Client systems
- Click GUI
- The NanoVG-rendered interface. Run everything in one panel, or split it into separate per-category dropdown panels - your choice, switchable at any time.
- Themes
- Multiple built-in themes plus accent colour and UI sound settings, including a sound pack for toggles, sliders and notifications.
- Config Manager
- Named config slots you can save, load, import and export, so switching setups is one keybind.
- Icon Picker
- Choose the icon set used across the GUI and array list, with a searchable grid.
- Block List
- Per-block enable lists with distance limits, which is what the ESP modules read from.
- Notifications
- Toast notifications with sounds for module and weather events.
All of this ships in one jar
3.36 MB, Minecraft 1.21.11 Fabric, no account needed.